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Wii fit trainer smash ultimate frame data
Wii fit trainer smash ultimate frame data











All options that require dropping shield are -7 in addition to the startup of the option.A total of 4 frames from when he can act out of shield.

wii fit trainer smash ultimate frame data

Jump-Canceled up b out of shield, after 1 frame of jumpsquat being interrupted is intangible on frame 3.Mario’s jumpsquat is 5 frames, so a jump aerial is hit by up tilt.Grab is frame 6 and gets hit by up tilt.Spot dodge is intangible on frame 3, he can avoid the hit, and will have +1 frame advantage on Fox.Both of Mario’s rolls are intangible on frame 4, he gets hit by up tilt.For the sake of discussion, I won’t factor in shield pushback or optimal spacing, though those should be kept in mind. Lets say the Fox is going to up tilt after hitting a Mario’s shield with an autocancel bair. Otherwise, they must deal with shield drop lag. The person in shield can only use the four out of shield options at the same time as Fox can perform any action unless the bair was perfect shielded. Shield stun wears off and the shielder can perform an input at the same time as the fox. Using Ruben’s calculator Fox’s auto cancel bair has 0 frame advantage. Knowing this, lets see what happens when fox perfectly auto-cancels a back-air on shield

wii fit trainer smash ultimate frame data wii fit trainer smash ultimate frame data

When someone does decide to shield and they do not perfect shield, they are either committing at least 18 frames to shielding, or performing an out of shield option.

  • 4 shield options available directly after of shield lock/stun and can be done without shield drop lag (roll, spot dodge, jump, grab).
  • So what does it mean to be safe on shield? Shaya’s thread on smashboards gives an overiew of the frame data with shielding, but the most important factors for this discussion are Safe on shield options are part of how characters are evaluated and what players often think of when deciding who has a strong neutral game. Shielding is one of the most effective ways to avoid taking damage so much so that much of the Smash 4 metagame is designed around taking advantage of, working around, and tricking opponents who have decided to shield.













    Wii fit trainer smash ultimate frame data